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Design and Technology

Design and Technology Rationale
The teachers at Holy Cross C of E Primary School use Kapow's scheme of learning to plan, organise and deliver Design and Technology to pupils from Year One to Year Six. 

Creativity is a big part of the EYFS curriculum, and we aim to inspire the children with not only the want to be creative and original, but to appreciate and understand art by some of the world’s most famous artists.  Artist studies run throughout the key stages and beginning to appreciate artwork at this early age gives the children a range of experiences which help their creativity flourish.  Identifying features of art and design inspires children to develop skills and go onto trying out their own ideas.

Creativity is also seen as a cross-curricular skill which encompasses imaginative play, role play, small world activities and music.  Children have many opportunities to explore and play together with resources around the indoor and outdoor learning environments.

Design and Technology education involves two important elements - learning about the designed and made world and how things work, and learning to design and make functional products for particular purposes and users.

Children acquire and apply knowledge and understanding of materials and components, mechanisms and control systems, structures, existing products, quality and health and safety.

The skills learned in D&T also help with learning across the curriculum. Knowledge about the properties of materials helps in science and the practice of measuring accurately helps in maths. These skills help in IT through the children’s use of computer control and, naturally, in art and design.

Design and Technology education helps develop children’s skills through collaborative working and problem-solving, and knowledge in design, materials, structures, mechanisms and electrical control. They are encouraged to be creative and innovative, and are actively encouraged to think about important issues such as sustainability and enterprise.

There are three core activities children engage with in Design and Technology:

  • Activities which involve investigating and evaluating existing products
  • Focused tasks in which children develop particular aspects of knowledge and skills
  • Designing and making activities in which children design and make 'something' for 'somebody' for 'some purpose'

D&T is about providing opportunities for children to develop their capability. By combining their design and making skills with knowledge and understanding they learn to create quality products.

D&T is often one of a child’s favourite subjects. Children like making decisions for themselves and doing practical work. They love creating products they can see, touch – and even taste – for themselves. They feel proud to have done so.

D&T brings learning to life. It is a motivating context for discovering literacy, mathematics, science, art, PSHE and ICT. Primary Design and Technology also provides a firm basis for later learning in the subject and a platform for developing skills in literacy and numeracy.